Superliminal plot8/23/2023 This is a bit what happens in Superliminal. Some puzzles are top-notch and mind-boggling while others are mediocre, and the ups and downs are constant. Similarly, if several elements are aligned to form an image, it becomes a reality. Think about the figures we make in Hellblade: Senua’s Sacrifice, or even Echochrome, as long as it looks like we are forming a figure or a path, that figure or that path will be real. This gives rise to fantastic moments, such as taking a small toy house and turning it into a gigantic setting that we can explore. The feeling of surprise, discovery and not having played anything like it is magnificent, but it seems to us that it is somewhat wasted. Many games can start from an outstanding base, but if this is not used, it ends up losing its impact. Think of the photos in which someone seems to hold the Tower of Pisa or grasp the Sun between their fingers. Here, with the right angle, we can make that person become a giant or the Sun becomes a tiny size that fits in our hand. A real example, to give you an idea, is to take a small wedge of cheese and turn it into a ramp several meters high. Superliminal is a first-person puzzle game where perception is reality. What does this mean? Basically what we see is the real thing, regardless of whether it makes sense from a physical point of view. The concept can be difficult to explain, implying the originality of the concept. To simplify, the optical effects are transformed into reality. Beyond and over the state of consciousness
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |